Grey is an Episodic Theater Game. We sometimes refer to such games as part of a hobby called LARP (Live Action Role Play), but Episodic Theater Game sounds more la-de-da, and is slightly more accurate in terms of how Grey works. Let's break it down:
What Do I Mean By Episodic?
Grey acts as a continuing dramatic story that is broken up into three hour "episodes" about two weeks apart. In total, there will be 24 episodes, meaning that each "season" of Grey will last about one year. Each episode will continue an overall story about the world that all of the characters are caught up in, which evolves and intensifies while you, the players, develop your own stories. Heroes and Lost are both excellent examples of this kind of storytelling, which Grey will attempt to achieve.
What Do I Mean By Episodic?
Grey acts as a continuing dramatic story that is broken up into three hour "episodes" about two weeks apart. In total, there will be 24 episodes, meaning that each "season" of Grey will last about one year. Each episode will continue an overall story about the world that all of the characters are caught up in, which evolves and intensifies while you, the players, develop your own stories. Heroes and Lost are both excellent examples of this kind of storytelling, which Grey will attempt to achieve.
What Do I Mean By Theater?
The rules and tools that define how Grey is played will use terms and principles commonly associated with improvisational theater. Throughout play, you will learn methods for inspiring and motivating others, and playing off their reactions in order to create compelling, dramatic scenes on-the-fly. The rulebook will go into further detail about this, but the basic idea is that the game is a kind of play, but your lines aren't scripted; you make them up as you go.
What Do I Mean By Game?
Grey is not a game that can be won or lost; we like to think of games like this as collective "toys" that everyone gets to play with. Using the rules provided, you'll be able to make the experience challenging, entertaining and fun for everyone involved, including yourself -- and as long as everyone is having a good time, then Grey succeeds as a game, even if characters leave play as a result of what happens. The trick here isn't to outlast or defeat anyone -- it's to explore your characters' motivations, develop strong relationships, and create powerful, dramatic stories.
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